![xamarin visual studio debug on device ios xamarin visual studio debug on device ios](https://i.stack.imgur.com/Xd4xe.png)
- #Xamarin visual studio debug on device ios how to#
- #Xamarin visual studio debug on device ios install#
- #Xamarin visual studio debug on device ios code#
- #Xamarin visual studio debug on device ios simulator#
#Xamarin visual studio debug on device ios simulator#
This will ensure that a build is only done for the attached device or simulator instead of building for all the architectures specified in your Supported Architectures. This option should be enabled on Debug Builds only.
![xamarin visual studio debug on device ios xamarin visual studio debug on device ios](https://i.stack.imgur.com/vA1XG.png)
This will allow you to only build the files that have changed since the last build, instead of the entire application. In some cases, the time taken to reduce the size is longer than it would take to deploy, so this setting should be tested out on your project. In Debug builds, this setting can vary from project to project, as stripping the debug symbols takes time, but results in a smaller file being deployed to the simulator.
![xamarin visual studio debug on device ios xamarin visual studio debug on device ios](https://macpoin.com/wp-content/uploads/2017/08/batch_Screen-Shot-2017-08-06-at-8.20.03-PM.jpg)
This can significantly reduce the size of the application, so it is generally turned on for Release builds. It is recommended to only enable this feature in Debug Builds.Įnabling this setting will ensure that the debug symbols generated are not bundled as part of the final application but will be written to dSYM files. If the configuration is targeting the simulator, this option will be disabled. This is only available on Debug/Release Builds which target a physical device and enables features such as Hot Reload. You should only enable this on Release Builds.
#Xamarin visual studio debug on device ios code#
that are part of the Xamarin SDK, so it won't be as efficient.Įnabling this will generate code that is smaller and faster, however this will increase the build time of the application. The safer option is Link Framework SDK's only which will only remove methods/classes etc. On Debug builds leave this on Don't Link and ideally on Release builds you would want to choose Link All Assemblies, but this will require that you properly test your Release build, as methods/classes etc may be removed that you actually require. However, this process increases the build time as the code needs to be analysed to see which methods can be removed. which reduces the overall application size. The linker is a process that removes any C# code that is not being used in your application, such as classes, methods, events etc. Lets dig a bit deeper and get an understanding of what these settings do under the hood.
![xamarin visual studio debug on device ios xamarin visual studio debug on device ios](https://docs.microsoft.com/en-us/xamarin/ios/deploy-test/compiling-for-different-devices-images/image1a.png)
You can also continue reading to understand what each option does. If you want the TL DR version of this, you can change your settings to match the Debug and Release images below. You can get access to these by right-clicking on your iOS project and selecting Properties. iOS Build Configurationįirst, we will look at the various build options that we have for iOS.
#Xamarin visual studio debug on device ios how to#
So, let's take a look how to setup your Android and iOS applications so that they can be as quick as possible for Debug Builds while still maintaining the efficiency on Release builds. However, if you incorrectly configure your application, you can lose countless hours of productivity waiting for builds to complete. Over the years Microsoft has made several improvements to Xamarin to reduce this feedback loop and in doing so have provided us a plethora of options for us to configure. Microsoft may have bought Xamarin to integrate its developer tools, but, at least for now, the company is still letting those employees push the limits like they did at the startup.I have always been a big proponent of reducing the developer feedback loop, which is the time it takes from the moment you start building your code until you can verify if it is working correctly. There’s even a Live Run Current View mode that lets you modify your C# or XAML code so that the current view is redeployed as you develop. You can set break points and debug your app, on device and over the air. The app will be deployed to Xamarin Live Player in the background, enabling you to develop and test your changes without having to recompile and redeploy the app.
#Xamarin visual studio debug on device ios install#
There is no need to install SDKs and emulators to get started - just download an app, pair your device with Visual Studio by scanning a QR code, and hit “debug” like you normally would. All you need is Visual Studio and a physical Android or iOS device. Xamarin Live Player allows developers to simply download an Android or iOS app and start coding. But that doesn’t mean Xamarin isn’t still cranking out new features and services. The following month, the company integrated Xamarin into Visual Studio for free. Microsoft acquired mobile app development company Xamarin in February 2016.